Players have the ability to customize the appearance and weaponry of their individual characters. The final mission features the Battle of Endor, where the objectives are similar to the corresponding footage in Return of the Jedi.
Serra describes the formation of the unit in the beginning cutscene of the campaign the player then starts a series of missions with a range of different objectives, with voiced cutscenes in a static, comic book style between the missions to provide background information and move the story along. During the story campaign, the player takes control of Renegade Squadron, under the command of Col Serra and occasionally Han Solo. There are three options for single play: the campaign, instant action, and galactic conquest. In addition, players can earn medals by achieving set objectives, such as destroying a certain number of spaceships. Another new feature allows players to enter asteroid bases on some space maps. Before Renegade Squadron's release, LucasArts stated that the customization engine would allow millions of different character combinations.
Each class had a specific combination of weapons and equipment. In previous games in the series, players chose a character's class before battle from a list of pre-made options, such as pilot or other regular infantry units.
The player gets 100 credits to purchase weapons and equipment for their character. Īt the ending of each mission, every time the character respawns, and when at a command post, it is possible for the player to adjust their character's weapons, appearance, and other traits to their liking.
To win a match, a player must capture every command post or reduce their opponent's ticket count to zero. Each side has a set number of reinforcement tickets at the beginning of the battle-any time a soldier dies, that team loses one ticket when that soldier respawns. Each map has a set number of command posts, and it is beneficial for the player to occupy as many as possible (space battles use a modified command post system). Battles take place on the ground and in space and require the player to capture command posts, specific areas of territory represented by floating icons on the playing field and colored dots on the player's heads-up display. The overall structure of Renegade Squadron is similar to other games in the Battlefront series in that it is a war game played primarily from a third-person view. Opinions on the graphics were mixed, and the controls were generally described as inadequate.
The game was considered an improvement to its predecessor (the PSP version of Star Wars: Battlefront II) and it was praised for its customization options and online play, but the single-player campaign was criticized for being brief and shallow. Renegade Squadron received a mixed reaction from the video gaming community. In contrast with previous titles in the series that require characters to have a set class, players in Renegade Squadron are able to build their character as they see fit. The game also features several types of multiplayer modes. The campaign is part of the now non- canonical Star Wars Legends continuity. The game's single-player campaign follows the eponymous Rebel Alliance covert ops unit Renegade Squadron and depicts various battles throughout the Galactic Civil War from their perspective, starting with their formation by Han Solo prior to the Battle of Yavin, and ending with the Battle of Endor, which marked the defeat of Galactic Empire. Renegade Squadron was one of the first games available in a bundle pack with the newly released PSP redesign.
It was released on Octoin North America and later in Australia and Europe, as a PlayStation Portable (PSP) exclusive. It is the third entry in the Star Wars: Battlefront series and the first handheld exclusive. Star Wars Battlefront: Renegade Squadron is a third-person shooter video game based on the Star Wars franchise.