It seems likely that the developers are trying to figure out a baseline for the difficulty. Any plans to fix that? Speculation 1: Development Time Shortage There are only a handful of encounters, and all seem to be at somewhere around the same level of difficulty. Like half the time I just immediately lose on the second round of combat because of lust damage. I find that I take huge quantities of lust damage. Could we get some kind of glossary that explains the status effects? I think most will have corruption paths, which could do different things depending on the companion. All active abilities Talents can be used no matter what your active class is. It would be neat if you made it so that basic class abilities were available to all classes like stealing items or healing and more advanced skills were only allowed to be learned if you chose the class i.
Power Overwhelming is a line by a Protoss unit in StarCraft It is also the cheat code in StarCraft to make your units and buildings immortal. I just stay in the inn and spam 3 which initiates cait, scratching her head and then kissing here, repeat for rounds then its 9 am. I used to do that too, but then someone taught me an even easier trick: Just spam talking to Garth. Its a good handful of clicks everytime but hey, it works.
How about a wait command instead? Its not ideal, but I usually just enter and exit the village repeatedly to skip time. Hey, Is it possible to make sleep wake you up at a time where the shops are actually open? Because doing nothing for 2 hours on waking up is pretty tedious.